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Handbook of Popular Culture and Biomedicine - Knowledge in the Life Sciences as Cultural Artefact
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Handbook of Popular Culture and Biomedicine - Knowledge in the Life Sciences as Cultural Artefact
von: Arno Görgen, German Alfonso Nunez, Heiner Fangerau
Springer-Verlag, 2018
ISBN: 9783319906775
377 Seiten, Download: 8981 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
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Inhaltsverzeichnis

  Contents 5  
  The Medicalization of Popular Culture: Epistemical, Ethical and Aesthetical Structures of Biomedical Knowledge as Cultural Artefact 8  
     Introduction 8  
     Culture and Communication 10  
     Science and Medicalization 12  
     Scientific Knowledge in Popular Culture 13  
     Conclusions, Necessities, Solutions 16  
     References 18  
  Part I: Theories and Methods 20  
     Knowledge Production Between Popular Culture and Scientific Culture 21  
        References 28  
           Media 29  
     Cool Geeks, Dangerous Nerds, Entrepreneurial Scientists and Idealistic Physicians? Exploring Science and Medicine in Popular Culture 30  
        Introduction 30  
        Interactions Between Science, Research, Biomedicine and Popular Culture 31  
        Science, Medicine and the Public 32  
        Fictional Representations of Scientists, Physicians and Psychiatrists 34  
        The Public Communication of Science and Biomedicine 38  
        Challenges and Outlook 39  
        References 41  
           Media 44  
     Biomedicine and Bioethics 45  
        Introduction 45  
        Biological Medicine and Biomedicine 45  
        Biomedical Fields and Protagonists 47  
        Biomedical Culture 49  
        Bioethics 51  
        Using Bioethical Approaches to Analyse Pop Culture Content 53  
        Bioethics as an Analytical Approach to Contemporary Cultural Production: The Example of Computer Games 54  
        Conclusion 56  
        References 56  
           Media 59  
     Advantages and Disadvantages of Pop-­Cultural Artifacts for Exploring Bioethical Issues 60  
        Introduction 60  
        Advantages 61  
           Pleasure 62  
        Experience of Emotion 62  
        Knowledge 63  
           Getting Us to See the World Differently 64  
           Getting Us to Feel Differently 65  
           Categorizing the World Differently 65  
        Freedom of the Imagination 66  
        Disadvantages 67  
           Skepticism About Art’s Value 67  
           Responding to the Skepticism About Art’s Cognitive Value 68  
        References 71  
           Media 73  
     Narrative 74  
        Narrative in Scientific Texts 75  
        Narrativity and Fictionality 77  
        Intertextuality and Referentiality 79  
        Conclusions 79  
        References 80  
           Media 81  
     Rhetoric of Popular Culture and Representations of Biomedicine 82  
        Clarification of Terms and Questions 82  
        Methods for Study 83  
        The Method of Homology 84  
        The Pattern of Otherness 86  
        Otherness and Homology 87  
        References 89  
     Popular Culture and the Dissemination of Knowledge 91  
        Popular Culture as Well Liked by Many People 91  
        Popular Culture as a Residual Category 92  
        Popular Culture as a Social Category 93  
        Popular Culture as Folk Culture 93  
        Popular Culture as Mass Culture 94  
        Popular Culture as Site of Struggle 95  
        Conclusion 95  
        References 96  
     Images and Self-Evidence 97  
        Introduction 97  
        Current Research on Self-Evidence 98  
        Generators of Self-Evidence 101  
        Three Case Studies: Writing Curves, Radiography and Neuroimaging 103  
           Writing Curves 103  
           Radiography 105  
           Neuroimaging 107  
        Conclusion 109  
        References 110  
     The Visual Claim Within Medical Science and Popular Culture 116  
        Introduction 116  
        The Anthropological Claim: Or Why Man Strives for Images 117  
        Our Striving for the Image 119  
        References 122  
  Part II: Case Studies 123  
     Medicalized Screens from the Cold War to the Social Web 124  
        Introduction 124  
        Archaeology of Midcentury Medical Media 125  
        Medical Reality TV: Boston Med 127  
        Digital Fingerprints on Medicalized Screens 131  
        Conclusion: Mobile Medicalized Screens 134  
        References 135  
           Media 137  
     Insights into Insights: Visual Narratives of Medical Imaging and Intervention Technologies and the Popular Viscourse 138  
        Defining “Medical Narrative” 139  
        Insights of Imaging 141  
        Reviewing Diagnostic Vision(s) 143  
        Intersections of Medical Viscourse 148  
        Closed Circuit: Doctor–Patient Communication 151  
        References 153  
           Media 154  
     The Audiovisual Process of Creating Evidence – Science Television Imagining the Brain 156  
        Introduction 156  
        Three Levels of Meaning Making in Science TV Programs 158  
        The Gesture of Pointing – An Episode of the BBC Two Series Horizon 160  
        Aesthetic Stagings and Metaphoricity in an Episode of Through the Wormhole 163  
        Metaphoric Meaning Making: Das automatische Gehirn 170  
        Conclusion 175  
        References 176  
           Media 177  
     Medical History’s Graphic Power in  American True-Adventure Comic Books of the 1940s 178  
        The New True-Adventure Comic Books and Their Success 179  
        Action Graphics at Work: Images That Lead the Text Rather Than Following It 183  
        What the Comic Books of the 1930s Owed to the New Photojournalism of the 1920s 186  
        Illustration Mode: Where the Art Is Subordinated to the Text 187  
        Concluding Observations 192  
        References 193  
     Medical Narratives in the South African Novel: Case Study of Chris Karsten’s Trilogy The Skin Collector (2012), The Skinner’s Revenge (2013) and Face-Off (2014) 194  
        Introduction 194  
        Crime Fiction in Africa, in Particular, South(ern) Africa 196  
           The Skin Collector, The Skinner’s Revenge and Face-Off 197  
        Conclusion 204  
        References 205  
     Dis/ability: The Construction of Norms and Normality in Popular Culture 206  
        The Discursive Constructions of ‘Disability’ and ‘Impairment’ 206  
        The ‘Monster’, the ‘Freak’, and the Construction of Ableist Normality 208  
        Disability as a Metaphor 210  
        Stereotypical Representations of ‘Disability’ 211  
           Pity 212  
           Comedy 214  
           Evil and Criminal 214  
           Sexuality 215  
           “Supercrip” 217  
        Dis/ability in the Twenty-First Century 218  
        Conclusion 222  
        References 222  
           Primary Sources 222  
           Media 223  
           Secondary Texts 223  
     Popular Narratives of the Cochlear Implant 227  
        CI Controversies 228  
        “I’m Not Deaf”: Switched at Birth (2011) 232  
        YouTube Videos and the “Switch On” 235  
        Conclusion 238  
        References 239  
           Media 241  
     Between Utopia and Dystopia: Contemporary Art and Its Conflicting Representations of Scientific Knowledge 242  
        Introduction 242  
        From Computer Art to the AST 244  
        Two Worlds and Two Opposing Views 245  
        Technophile Discourses Abound 249  
        Justifying AST (and Transhumanism) 250  
        Conclusion 252  
        References 253  
     With Great Power Comes Changing Representations: From Radiation to Genetics in the Origin of Spider-Man 256  
        Comics, Continuity and the Ultimate Re-boot 256  
        Genetic Modification 260  
        Conclusion 265  
        References 266  
     Music in Serious Games as a  Healing Factor 268  
        Introduction 268  
        Serious Games in Healthcare 269  
        Music as a Supportive Element in Medical Serious Games 271  
           Re-mission 273  
           Snow World 273  
           Elude 274  
           SPARX 275  
        Conclusion 276  
        References 278  
           Media 279  
     Autonomy, Heteronomy, and Bioethics in BioShock 280  
        Introduction: Popular Culture and Technoscience 280  
        Analytical Approaches to BioShock 284  
        BioShock as a Dystopia 285  
        Interacting with the Game 287  
        Biomedical Discourses (1): Biomedical Research and the Free Market 289  
        Biomedical Discourses (2): Nontherapeutic Surgery 291  
        Conclusion 293  
        References 295  
           Media 297  
     The Scientific Enterprise Illustrated: Abduction, Discovery and Creativity 298  
        References 303  
           Media 303  
     Using Case Studies from Popular Culture to Teach Medical Physiology 304  
        Introduction 304  
        Darth Vader as a Case Study on Respiratory Physiology 305  
        Implementing Darth Vader in a Respiratory Physiology Class 308  
        Miles Dyson as a Case Study on Cardiovascular Physiology 310  
        Implementing Miles Dyson in a Cardiovascular Physiology Class 311  
        Student Evaluations 311  
        Concluding Remarks 314  
        References 315  
           Media 316  
  Part III: Social Implications 317  
     Consuming, Experiencing, and Governing: Setting the Scene for Public Encounters with Biomedicine 318  
        Introduction 318  
        Consuming Biomedical Knowledge 319  
        Experiencing Biomedical Practices 322  
        Governing Biomedicine 324  
        Conclusions 327  
        References 328  
     Bias by Medical Drama. Reflections of Stereotypic Images of Physicians in the Context of Contemporary Medical Dramas 331  
        Introduction 331  
        Fact and Fiction in Medical Drama 333  
        Methods 334  
           Participants and Questionnaire 334  
        Results 336  
        Discussion 338  
        Conclusion 339  
        References 340  
           Media 343  
     The Medical, Social, and Cultural Construction and Production of Post-­Traumatic Stress Disorder 344  
        Introduction: Definition and Prevalence of PTSD 344  
        The Sociocultural Texture of PTSD 345  
        A Medical History of PTSD 347  
        Popular Culture as a Promotor of PTSD’s Politization and Medicalization 352  
        Conclusions 358  
        References 360  
           Media 362  
     Socialist Advertising. Health Education in East German Television 363  
        Introduction 364  
        Health Films and Exhibitions: A Short Look Back at the Weimar Republic 366  
        Socialist Advertising, the 1950s and Early 1960s 367  
           “Du und Deine Gesundheit” 370  
           Die Haut 373  
        Final Remark 375  
        References 376  
           Archive Material 377  
           Federal Achives (Bundesarchiv), Berlin 377  
           Saxon State Achives (Hauptstaatsarchiv), Dresden 377  
           Hygiene Museum Archive (Archiv des Hygiene Museums), Dresden 377  


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