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Contents |
5 |
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The Medicalization of Popular Culture: Epistemical, Ethical and Aesthetical Structures of Biomedical Knowledge as Cultural Artefact |
8 |
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Introduction |
8 |
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Culture and Communication |
10 |
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Science and Medicalization |
12 |
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Scientific Knowledge in Popular Culture |
13 |
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Conclusions, Necessities, Solutions |
16 |
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References |
18 |
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Part I: Theories and Methods |
20 |
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Knowledge Production Between Popular Culture and Scientific Culture |
21 |
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References |
28 |
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Media |
29 |
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Cool Geeks, Dangerous Nerds, Entrepreneurial Scientists and Idealistic Physicians? Exploring Science and Medicine in Popular Culture |
30 |
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Introduction |
30 |
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Interactions Between Science, Research, Biomedicine and Popular Culture |
31 |
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Science, Medicine and the Public |
32 |
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Fictional Representations of Scientists, Physicians and Psychiatrists |
34 |
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The Public Communication of Science and Biomedicine |
38 |
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Challenges and Outlook |
39 |
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References |
41 |
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Media |
44 |
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Biomedicine and Bioethics |
45 |
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Introduction |
45 |
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Biological Medicine and Biomedicine |
45 |
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Biomedical Fields and Protagonists |
47 |
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Biomedical Culture |
49 |
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Bioethics |
51 |
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Using Bioethical Approaches to Analyse Pop Culture Content |
53 |
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Bioethics as an Analytical Approach to Contemporary Cultural Production: The Example of Computer Games |
54 |
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Conclusion |
56 |
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References |
56 |
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Media |
59 |
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Advantages and Disadvantages of Pop-Cultural Artifacts for Exploring Bioethical Issues |
60 |
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Introduction |
60 |
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Advantages |
61 |
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Pleasure |
62 |
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Experience of Emotion |
62 |
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Knowledge |
63 |
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Getting Us to See the World Differently |
64 |
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Getting Us to Feel Differently |
65 |
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Categorizing the World Differently |
65 |
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Freedom of the Imagination |
66 |
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Disadvantages |
67 |
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Skepticism About Art’s Value |
67 |
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Responding to the Skepticism About Art’s Cognitive Value |
68 |
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References |
71 |
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Media |
73 |
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Narrative |
74 |
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Narrative in Scientific Texts |
75 |
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Narrativity and Fictionality |
77 |
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Intertextuality and Referentiality |
79 |
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Conclusions |
79 |
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References |
80 |
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Media |
81 |
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Rhetoric of Popular Culture and Representations of Biomedicine |
82 |
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Clarification of Terms and Questions |
82 |
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Methods for Study |
83 |
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The Method of Homology |
84 |
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The Pattern of Otherness |
86 |
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Otherness and Homology |
87 |
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References |
89 |
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Popular Culture and the Dissemination of Knowledge |
91 |
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Popular Culture as Well Liked by Many People |
91 |
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Popular Culture as a Residual Category |
92 |
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Popular Culture as a Social Category |
93 |
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Popular Culture as Folk Culture |
93 |
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Popular Culture as Mass Culture |
94 |
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Popular Culture as Site of Struggle |
95 |
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Conclusion |
95 |
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References |
96 |
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Images and Self-Evidence |
97 |
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Introduction |
97 |
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Current Research on Self-Evidence |
98 |
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Generators of Self-Evidence |
101 |
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Three Case Studies: Writing Curves, Radiography and Neuroimaging |
103 |
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Writing Curves |
103 |
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Radiography |
105 |
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Neuroimaging |
107 |
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Conclusion |
109 |
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References |
110 |
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The Visual Claim Within Medical Science and Popular Culture |
116 |
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Introduction |
116 |
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The Anthropological Claim: Or Why Man Strives for Images |
117 |
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Our Striving for the Image |
119 |
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References |
122 |
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Part II: Case Studies |
123 |
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Medicalized Screens from the Cold War to the Social Web |
124 |
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Introduction |
124 |
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Archaeology of Midcentury Medical Media |
125 |
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Medical Reality TV: Boston Med |
127 |
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Digital Fingerprints on Medicalized Screens |
131 |
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Conclusion: Mobile Medicalized Screens |
134 |
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References |
135 |
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Media |
137 |
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Insights into Insights: Visual Narratives of Medical Imaging and Intervention Technologies and the Popular Viscourse |
138 |
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Defining “Medical Narrative” |
139 |
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Insights of Imaging |
141 |
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Reviewing Diagnostic Vision(s) |
143 |
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Intersections of Medical Viscourse |
148 |
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Closed Circuit: Doctor–Patient Communication |
151 |
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References |
153 |
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Media |
154 |
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The Audiovisual Process of Creating Evidence – Science Television Imagining the Brain |
156 |
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Introduction |
156 |
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Three Levels of Meaning Making in Science TV Programs |
158 |
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The Gesture of Pointing – An Episode of the BBC Two Series Horizon |
160 |
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Aesthetic Stagings and Metaphoricity in an Episode of Through the Wormhole |
163 |
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Metaphoric Meaning Making: Das automatische Gehirn |
170 |
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Conclusion |
175 |
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References |
176 |
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Media |
177 |
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Medical History’s Graphic Power in American True-Adventure Comic Books of the 1940s |
178 |
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The New True-Adventure Comic Books and Their Success |
179 |
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Action Graphics at Work: Images That Lead the Text Rather Than Following It |
183 |
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What the Comic Books of the 1930s Owed to the New Photojournalism of the 1920s |
186 |
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Illustration Mode: Where the Art Is Subordinated to the Text |
187 |
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Concluding Observations |
192 |
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References |
193 |
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Medical Narratives in the South African Novel: Case Study of Chris Karsten’s Trilogy The Skin Collector (2012), The Skinner’s Revenge (2013) and Face-Off (2014) |
194 |
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Introduction |
194 |
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Crime Fiction in Africa, in Particular, South(ern) Africa |
196 |
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The Skin Collector, The Skinner’s Revenge and Face-Off |
197 |
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Conclusion |
204 |
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References |
205 |
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Dis/ability: The Construction of Norms and Normality in Popular Culture |
206 |
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The Discursive Constructions of ‘Disability’ and ‘Impairment’ |
206 |
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The ‘Monster’, the ‘Freak’, and the Construction of Ableist Normality |
208 |
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Disability as a Metaphor |
210 |
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Stereotypical Representations of ‘Disability’ |
211 |
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Pity |
212 |
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Comedy |
214 |
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Evil and Criminal |
214 |
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Sexuality |
215 |
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“Supercrip” |
217 |
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Dis/ability in the Twenty-First Century |
218 |
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Conclusion |
222 |
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References |
222 |
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Primary Sources |
222 |
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Media |
223 |
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Secondary Texts |
223 |
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Popular Narratives of the Cochlear Implant |
227 |
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CI Controversies |
228 |
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“I’m Not Deaf”: Switched at Birth (2011) |
232 |
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YouTube Videos and the “Switch On” |
235 |
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Conclusion |
238 |
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References |
239 |
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Media |
241 |
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Between Utopia and Dystopia: Contemporary Art and Its Conflicting Representations of Scientific Knowledge |
242 |
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Introduction |
242 |
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From Computer Art to the AST |
244 |
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Two Worlds and Two Opposing Views |
245 |
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Technophile Discourses Abound |
249 |
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Justifying AST (and Transhumanism) |
250 |
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Conclusion |
252 |
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References |
253 |
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With Great Power Comes Changing Representations: From Radiation to Genetics in the Origin of Spider-Man |
256 |
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Comics, Continuity and the Ultimate Re-boot |
256 |
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Genetic Modification |
260 |
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Conclusion |
265 |
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References |
266 |
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Music in Serious Games as a Healing Factor |
268 |
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Introduction |
268 |
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Serious Games in Healthcare |
269 |
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Music as a Supportive Element in Medical Serious Games |
271 |
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Re-mission |
273 |
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Snow World |
273 |
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Elude |
274 |
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SPARX |
275 |
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Conclusion |
276 |
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References |
278 |
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Media |
279 |
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Autonomy, Heteronomy, and Bioethics in BioShock |
280 |
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Introduction: Popular Culture and Technoscience |
280 |
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Analytical Approaches to BioShock |
284 |
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BioShock as a Dystopia |
285 |
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Interacting with the Game |
287 |
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Biomedical Discourses (1): Biomedical Research and the Free Market |
289 |
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Biomedical Discourses (2): Nontherapeutic Surgery |
291 |
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Conclusion |
293 |
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References |
295 |
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Media |
297 |
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The Scientific Enterprise Illustrated: Abduction, Discovery and Creativity |
298 |
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References |
303 |
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Media |
303 |
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Using Case Studies from Popular Culture to Teach Medical Physiology |
304 |
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Introduction |
304 |
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Darth Vader as a Case Study on Respiratory Physiology |
305 |
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Implementing Darth Vader in a Respiratory Physiology Class |
308 |
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Miles Dyson as a Case Study on Cardiovascular Physiology |
310 |
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Implementing Miles Dyson in a Cardiovascular Physiology Class |
311 |
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Student Evaluations |
311 |
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Concluding Remarks |
314 |
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References |
315 |
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Media |
316 |
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Part III: Social Implications |
317 |
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Consuming, Experiencing, and Governing: Setting the Scene for Public Encounters with Biomedicine |
318 |
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Introduction |
318 |
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Consuming Biomedical Knowledge |
319 |
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Experiencing Biomedical Practices |
322 |
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Governing Biomedicine |
324 |
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Conclusions |
327 |
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References |
328 |
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Bias by Medical Drama. Reflections of Stereotypic Images of Physicians in the Context of Contemporary Medical Dramas |
331 |
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Introduction |
331 |
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Fact and Fiction in Medical Drama |
333 |
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Methods |
334 |
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Participants and Questionnaire |
334 |
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Results |
336 |
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Discussion |
338 |
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Conclusion |
339 |
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References |
340 |
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Media |
343 |
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The Medical, Social, and Cultural Construction and Production of Post-Traumatic Stress Disorder |
344 |
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Introduction: Definition and Prevalence of PTSD |
344 |
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The Sociocultural Texture of PTSD |
345 |
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A Medical History of PTSD |
347 |
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Popular Culture as a Promotor of PTSD’s Politization and Medicalization |
352 |
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Conclusions |
358 |
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References |
360 |
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Media |
362 |
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Socialist Advertising. Health Education in East German Television |
363 |
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Introduction |
364 |
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Health Films and Exhibitions: A Short Look Back at the Weimar Republic |
366 |
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Socialist Advertising, the 1950s and Early 1960s |
367 |
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“Du und Deine Gesundheit” |
370 |
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Die Haut |
373 |
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Final Remark |
375 |
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References |
376 |
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Archive Material |
377 |
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Federal Achives (Bundesarchiv), Berlin |
377 |
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Saxon State Achives (Hauptstaatsarchiv), Dresden |
377 |
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Hygiene Museum Archive (Archiv des Hygiene Museums), Dresden |
377 |
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