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Computer Vision and Computer Graphics - Theory and Applications - International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, 2008. Revised Selected Papers
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Computer Vision and Computer Graphics - Theory and Applications - International Conference, VISIGRAPP 2008, Funchal-Madeira, Portugal, January 22-25, 2008. Revised Selected Papers
von: Alpesh Kumar Ranchordas,Hélder J. Araújo, Joao Madeiras Pereira, José Braz (Eds.)
Springer-Verlag, 2009
ISBN: 9783642102264
290 Seiten, Download: 15558 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
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Inhaltsverzeichnis

  Preface 5  
  Organization 6  
  Table of Contents 12  
  Invited Papers 12  
     Virtual Reality: A Knowledge Tool for Cultural Heritage 15  
        Introduction 15  
        VR and Cultural Heritage Documentation 16  
           Suchilquitongo 17  
        Digital Reconstruction 17  
           Cacaxtla 17  
        Techniques Employed 18  
           The Registry 18  
           The Making of the 3D Models 20  
        Describing IXTLI 21  
        Results 22  
        Further Works 23  
        Conclusions 24  
        References 24  
  Computer Graphics Theory and Applications 12  
     Part I: Geometry and Modeling 12  
        Using Distance Information for Silhouette Preservation in Mesh Simplification Techniques 25  
           Introduction 25  
           Previous Work 26  
              Mesh Simplification 26  
              Digital Distance Transforms 27  
           Method Description 27  
              View-Dependent Distance Labels Computation 28  
              Distance Labels Interpolation for New Points of View 31  
              Mesh Simplification 31  
           Results 33  
           Conclusions and Future Work 37  
           References 38  
        Closed-Form Solutions for Continuous PCA and Bounding Box Algorithms 40  
           Introduction 40  
           PCA 42  
              Continuous PCA 43  
           Evaluation of the Expressions for Continuous PCA 44  
              Continuous PCA in $R^2$ 44  
              Continuous PCA in $R^3$ 46  
           Experimental Results 48  
              Evaluation of the PCA and CPCA Bounding Box Algorithms 49  
              Evaluation of Other Bounding Box Algorithms 52  
           Conclusions 53  
           References 54  
     Part II: Rendering 12  
        An Importance Sampling Method for Arbitrary BRDFs 55  
           Introduction 55  
           Reflectance Equation and Monte-Carlo Estimation 56  
              MC Numerical Estimation of $L_r$ 56  
              Sampling the BRDF 57  
           Our Algorithm 59  
              Building the Adaptive Structures 59  
              Obtaining Sample Directions 60  
              Quadtree Traversing for Optimal Sampling 62  
              Quadtree Set Construction Requirements 62  
           Results 63  
              Sampling Analytical BRDF Models 63  
              Adaptive Sampling of Measured Data 65  
           Conclusions 66  
           References 67  
        Generalization of Single-Center Projections Using Projection Tile Screens 69  
           Introduction 69  
           Related Work 71  
           Real-Time Non-planar Projections 71  
              Projection Functions 73  
              Adjusting the Orientation of the Projection Camera 73  
              Normal-Map Optimization 74  
           Concept of Projection Tiles 75  
              Tile Features 76  
              Projection Tiles and Projection Tile Screens 76  
              Mapping Projection-Tile-Screens to Normal-Maps 77  
           Implementation Details 77  
              Cube Map Creation 78  
              Applying Projections 79  
           Experimental Results 79  
              Application Examples 79  
              Problems and Limitations 81  
           Conclusions and Outlook 81  
           References 81  
     Part III: Interactive Environments 12  
        Real-Time Generation of Interactive Virtual Human Behaviours 84  
           Introduction 84  
           Model of Interactive Behaviours 85  
           Generating Interactive Behaviours 86  
              The Windowed Viterbi Algorithm 86  
              Estimating Output Behaviours 87  
              Improving the Model for Tracking Accuracy 89  
           Results 90  
              Assessing the Accuracy of the Generated Behaviour 91  
              Visual Evaluation 93  
              Assessing the Accuracy of the Tracking Results 95  
           Conclusions 95  
           References 96  
        CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach 97  
           Introduction 97  
           Related Work 98  
           The VR-DeMo Process 99  
           Dialog Model 100  
              Defining the States 100  
              Handling Input 101  
           Presentation Model 102  
           Interaction Description 103  
              NiMMiT Basic Primitives 104  
              Additional Features 104  
              Tool Support 105  
           Application Prototypes 106  
           Practical Use of CoGenIVE 107  
           Conclusions 108  
           References 108  
  Computer Vision Theory and Applications 12  
     Part I: Image Formation and Processing 12  
        Fast Medial Axis Extraction Algorithm on Tubular Large 3D Data by Randomized Erosion 111  
           Introduction 111  
           Basic Notions 112  
              Morphological Operators on Binary Images 112  
              Accelerated Thinning and Skeleton Definition 113  
           Methods 114  
              Skeletonization Method 114  
              Algorithm Details 114  
           Results 117  
              Fast Morphologic Operators on Binary Images 117  
              Fast Skeletonization Algorithm 117  
           Conclusions 121  
           References 122  
        Self-calibration of Central Cameras from Point Correspondences by Minimizing Angular Error 123  
           Introduction 123  
           Central Camera Models 124  
              Image Formation in Central Cameras 124  
              Radial Projection Models 126  
              Backward Models 126  
           Self-calibration Method 127  
              Minimization of Angular Error for Two Views 127  
              Constraints on Camera Parameters 129  
              Robustness for Outliers 129  
              Three Views 129  
           Experiments 130  
              Synthetic Data 130  
              Real Data 133  
           Discussion 134  
           Conclusions 135  
           References 135  
        Image Filtering Based on Locally Estimated Geodesic Functions 137  
           Introduction 137  
           Similarity Measure Based on Geodesic Time 139  
              Geodesic Time on Greylevel Images 139  
              A New Geodesic Similarity Measure 140  
           Geodesic $\Sigma$-Filter Depending on Image Gradient 140  
              Estimation of the Similarity Measure 140  
              Design of the Geodesic Filter 141  
              Dealing with Multispectral Images 142  
           Geodesic $\Delta$-Filter Accounting for Image Variations 143  
           Experiments 144  
              Implementation 144  
              Results, Evaluation and Comparison with Other Methods 144  
              Limitations and Improvements 145  
           Conclusions 146  
           References 147  
     Part II: Image Analysis 13  
        Computation of Left Ventricular Motion Patterns Using a Normalized Parametric Domain 149  
           Introduction 149  
           Left Ventricular Function Estimation 151  
           Normalized Parametric Domain 154  
              Initial Surface Fitting 154  
              General Surface Fitting 155  
           Regional Analysis of the LV 156  
           Results 157  
              Mean Motion Patterns 159  
              Correlation between Motion and HVMB 159  
           Conclusions and Future Work 160  
           References 160  
        Improving Geodesic Invariant Descriptors through Color Information 162  
           Introduction 162  
           Related Works 163  
           Coloring Geodesic Invariant Features 164  
              Fast Marching Algorithm in RGB Space 165  
              Building the Geodesic Color Descriptor 166  
              Color Invariants Selection 167  
           Experimental Results 170  
           Discussion and Future Works 174  
           References 174  
        On Head Pose Estimation in Face Recognition 176  
           Introduction 176  
           Feature Extraction 177  
              Local Energy Model 177  
              Proposed Feature Description 178  
           Pose Estimation 180  
              PIE Database 180  
              Proposed Approach 181  
           Experimental Setup and Results 185  
              Test Results for Seen Imaging Conditions 185  
              Test Results for Previously Unseen Illumination Conditions 186  
              Test Results for Unseen Poses 187  
           Conclusions and Discussion 187  
           References 188  
     Part III: Image Understanding 13  
        Edge-Based Template Matching with a Harmonic Deformation Model 190  
           Introduction 190  
              Related Work 191  
              Main Contributions 192  
           Deformable Shape-Based Matching 192  
              Shape Model Generation 192  
              Deformable Metric Based on Local Edge Patches 193  
              Deformable Shape Matching 195  
              Harmonic Deformation Model 196  
           Experiments 197  
              Comparison with Descriptor-Based Matching 197  
              Simulated TPS and Harmonic Deformation 198  
              Real World Experiments 199  
           Conclusions 200  
           References 200  
        Implementation of a Model for Perceptual Completion in $R^2 × S^1$ 202  
           Introduction 202  
           Theoretical Background 204  
              Lifting of the Image Level Lines in a 3D Space 204  
              The Tangent Bundle and the Integral Curves 204  
              Curve Length's and Metric of the Space 205  
              The Lifted Surface as an Implicit Function 206  
              Sub-riemannian Differential Operators 207  
              Differential Geometry of the Surface 208  
           The Completion Model 208  
              Basic Model 208  
              Algorithmic Implementation 209  
              Multiple Concentration 210  
           Numerical Scheme 211  
           Experiments and Results 212  
              Macula Cieca Example 212  
              Occlusion Example 213  
           Conclusions 214  
           References 214  
        Data Compression - A Generic Principle of Pattern Recognition? 216  
           Introduction 216  
           Compression for Recognition 218  
              Method 218  
              Theoretical Background 218  
              Compression Algorithms 219  
              Discussion of the Similarity Measure 219  
           Experiments 219  
              Object Recognition 219  
              Texture Classification 224  
              Image Retrieval 224  
           Conclusions 224  
           References 225  
        Hierarchical Evaluation Model: Extended Analysis for 3D Face Recognition 227  
           Introduction 227  
           Related Works 228  
           3D Face Matching 229  
              The Surface Interpenetration Measure 229  
              SA-Based Approach for Range Image Registration 230  
              Modified SA-Based Approach for Range Image Registration 231  
           3D Face Authentication 232  
              Hierarchical Evaluation Model 233  
           Experimental Results 234  
              Alignment Results 234  
              Analysis of the Hierarchical Evaluation Model 234  
           Final Remarks 236  
           References 237  
        Estimation of 3D Instantaneous Motion of a Ball from a Single Motion-Blurred Image 239  
           Introduction 239  
              Related Works 240  
           Problem Formulation 241  
              Blurred Image Formation 241  
              Blur on the Ball Surface 241  
           Image Analysis 242  
              Alpha Matting 242  
              Blur Analysis 243  
           Reconstruction Technique 243  
              Null Translation 244  
              Recovering the Ball 3D Position and Velocity 245  
              Recovering Spin in the General Case 246  
           Experiments 247  
           Discussion and Conclusions 250  
           References 250  
     Part IV: Motion, Tracking and Stereo Vision 13  
        Integrating Current Weather Effectsin to Urban Visualization 252  
           Introduction 252  
           Related Work 253  
           Data Retrieval and Analysis 254  
              Digital 3D City Model 255  
              Steerable Weather-Camera 255  
              Weather Radar and Web-Based Weather Services 257  
           Rendering Techniques for Certain Weather Effects 259  
              Atmospheric Rendering 259  
              Rendering of Clouds 259  
              Rendering of Rain and Snow 261  
              Rendering of Fog 261  
           Subjective Evaluation 261  
              Tasks 261  
              Results 262  
           Conclusions 263  
           References 264  
        Guided KLT Tracking Using Camera Parameters in Consideration of Uncertainty 266  
           Introduction 266  
              Problem Statement and Motivation 266  
              Literature Review 267  
           KLT Tracking 267  
           Using Intrinsic and Extrinsic Camera Parameters 268  
           In Consideration of Uncertainty 269  
           Experimental Results 270  
              Trail Length Evaluation 270  
              Accuracy Evaluation 272  
           Conclusions and Outlook 274  
           References 275  
        Automated Object Identification and Position Estimation for Airport Lighting Quality Assessment 276  
           Introduction 276  
           Model-Based (MB) Tracking 278  
              Camera Positioning 280  
              Distortion Correction 281  
              Multi Frame-Based Estimation 282  
              Constraints 283  
           Position and Orientation Results 283  
           Luminous Intensity Estimation for Quality Assessment 286  
              Luminous Intensity Estimation Results 286  
           Concluding Remarks 288  
           References 289  
  Author Index 290  


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