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C# 2008 For Dummies
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C# 2008 For Dummies
von: Stephen R. Davis, Chuck Sphar
For Dummies, 2013
ISBN: 9780470294109
458 Seiten, Download: 3846 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: A (einfacher Zugriff)

 

 
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Inhaltsverzeichnis

  C# 2008 For Dummies 5  
     About the Authors 7  
     Dedications 9  
     Authors’ Acknowledgments 9  
     Contents at a Glance 11  
     Table of Contents 13  
     Introduction 23  
        What’s New in C# 3.0 24  
        About This Book 25  
        What You Need to Use the Book 25  
        How to Use This Book 26  
        How This Book Is Organized 26  
        Icons Used in This Book 28  
        Conventions Used in This Book 29  
        Where’s the Code? And the Bonus Goodies? 29  
        Where to Go from Here 30  
     Part I: Getting Started with C# 31  
        Chapter 1: Creating Your First C# Console Application 33  
           Getting a Handle on Computer Languages, C#, and .NET 33  
           Creating Your First Console Application 37  
           Making Your Console App Do Something 41  
           Reviewing Your Console Application 42  
           Introducing the Toolbox Trick 44  
     Part II: Basic C# Programming 47  
        Chapter 2: Living with Variability — Declaring Value-Type Variables 49  
           Declaring a Variable 49  
           What’s an int? 50  
           Representing Fractions 53  
           Handling Floating-Point Variables 54  
           Using the Decimal Type — Is It an Integer or a Float? 57  
           Examining the bool Type — Is It Logical? 59  
           Checking Out Character Types 59  
           What’s a Value-Type? 62  
           Comparing string and char 62  
           Is This a Leap Year? — DateTime 63  
           Declaring Numeric Constants 65  
           Changing Types — The Cast 66  
           New Feature: Letting the C# Compiler Infer Data Types 68  
        Chapter 3: Smooth Operators 71  
           Performing Arithmetic 71  
           Performing Logical Comparisons — Is That Logical? 75  
           Matching Expression Types at TrackDownAMate. com 79  
        Chapter 4: Getting into the Program Flow 83  
           Branching Out with if and switch 84  
           Here We Go Loop the Loop 94  
           Looping a Specified Number of Times with for 104  
           Nesting Loops 107  
           Don’t goto Pieces 108  
        Chapter 5: Lining Up Your Ducks with Collections 111  
           The C# Array 112  
           A Loop Made foreach Array 118  
           Sorting Through Arrays of Data 119  
           New Feature — Using var for Arrays 124  
           Loosening Up with C# Collections 125  
           Understanding Collection Syntax 126  
           Using Lists 127  
           Using Dictionaries 130  
           New Feature — Array and Collection Initializers 132  
           New Feature — Using Sets 134  
           On Not Using Old-Fashioned Collections 138  
        Chapter 6: Pulling Strings 139  
           The Union Is Indivisible, and So Are Strings 140  
           Performing Common Operations on a String 141  
           Comparing Strings 142  
           What If I Want to Switch Case? 147  
           Looping Through a String 148  
           Searching Strings 149  
           Getting Input from the Command Line 150  
           Controlling Output Manually 156  
           Formatting Your Strings Precisely 161  
           StringBuilder: Manipulating Strings More Efficiently 166  
     Part III: Using Objects 169  
        Chapter 7: Showing Some Class 171  
           What’s an Object? What’s a Class? 172  
           Accessing the Members of an Object 174  
           An Example Object-Based Program 175  
           Discriminating Between Objects 176  
           Can You Give Me References? 177  
           Classes That Contain Classes Are the Happiest Classes in the World 179  
           Generating Static in Class Members 180  
           Defining const and readonly Data Members 182  
        Chapter 8: We Have Our Methods 183  
           Defining and Using a Method 183  
           An Example Method for Your Files 185  
           Having Arguments with Methods 191  
           Passing Value-Type and Reference-Type Arguments 199  
           Returning Values after Christmas 204  
        Chapter 9: Let Me Say This about this 213  
           Passing an Object to a Method 213  
           Defining Methods 215  
           Accessing the Current Object 220  
           New Feature: Extension Methods 227  
        Chapter 10: Object-Oriented Programming — What’s It All About? 231  
           Object-Oriented Concept # 1 — Abstraction 231  
           Object-Oriented Concept # 2 — Classification 233  
           Why Classify? 234  
           Object-Oriented Concept # 3 — Usable Interfaces 235  
           Object-Oriented Concept # 4 — Access Control 236  
           How Does C# Support Object-Oriented Concepts? 237  
     Part IV: Object-Oriented Programming 239  
        Chapter 11: Holding a Class Responsible 241  
           Restricting Access to Class Members 241  
           Why Worry about Access Control? 245  
           Defining Class Properties 250  
           Getting Your Objects Off to a Good Start — Constructors 254  
           The C#-Provided Constructor 254  
           Replacing the Default Constructor 256  
           Overloading the Constructor (Is That Like Overtaxing a Carpenter?) 265  
           Avoiding Duplication among Constructors 268  
           Being Object-Stingy 271  
        Chapter 12: Inheritance — Is That All I Get? 273  
           Inheriting a Class 274  
           Why Do You Need Inheritance? 276  
           A More Involved Example — Inheriting from a BankAccount Class 276  
           IS_ A versus HAS_ A — I’m So Confused 279  
           When to IS_ A and When to HAS_ A? 283  
           Other Features That Support Inheritance 283  
           The object Class 287  
           Inheritance and the Constructor 288  
           The Updated BankAccount Class 293  
        Chapter 13: Poly-what-ism? 297  
           Overloading an Inherited Method 298  
           Polymorphism 306  
           The Class Business Card: ToString() 313  
           C# During Its Abstract Period 313  
           Sealing a Class 322  
        Chapter 14: Interfacing with the Interface 325  
           What Is CAN_ BE_ USED_ AS? 325  
           What Is an Interface? 327  
           Using an Interface 330  
           Using C#’s Predefined Interface Types 332  
           Can I See a Program That CAN_ BE_ USED_ AS an Example? 332  
           Unifying Class Hierarchies 339  
           Hiding Behind an Interface 341  
           Inheriting an Interface 344  
           Using Interfaces to Manage Change in Object-Oriented Programs 345  
     Part V: Now Showing in C# 3.0 353  
        Chapter 15: Delegating Those Important Events 355  
           E. T. Phone Home — The Callback Problem 355  
           What’s a Delegate? 356  
           Pass Me the Code, Please — Examples 358  
           How About a More Real-World Example? 361  
           Shh! Keep It Quiet — Anonymous Methods 367  
           Stuff Happens — C# Events 368  
        Chapter 16: Mary Had a Little Lambda Expression 375  
           Collections and the Do-to-Each Problem 375  
           New Feature: Using Lambda Expressions 376  
           Using Lambda Expressions for Any Delegate 387  
        Chapter 17: LINQing Up with Query Expressions 389  
           Reviewing the C# 3.0 Features 390  
           What’s a Query, and Why Should I Care? 390  
           Querying in C# 3.0 394  
           What Can I Do with a Query? 398  
           Filtering Out the Espresso Grounds 399  
           Selecting and Grouping What You Want 401  
           Sorting the Stuff You Select 411  
           Is There Any Method to Querying? 413  
           Counting, Summing, Averaging, and Stuff Like That 419  
           Treating an Object Like a Collection 423  
     Part VI: The Part of Tens 425  
        Chapter 18: Ten Common Build Errors (And How to Fix Them) 427  
     Index 439  


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